Backgammon is played as a series of games, with the winner of each game earning one point. The overall winner is the first to reach a set number of points, say 5. Thus the winner of the first game received five points, and the winner of the second game became the second player to reach the set number, i.e. 5.
If you can play backgammon, you can play backgammon gambling. Some people do this and some people win a lot of money. The procedure of playing and winning is the same for both the gambling and playing in the backgammon board game.
The set of checkers on the backgammon set is called the board. The longest point on the board is the end of the move. The loser of the game is the player who loses the game or forfeits the set of checkers at the beginning of the game. Before beginning to play you must always pay your money in the pot before the beginning of the game. You may take it in a minimum deposit, but if you want to take it in a maximum deposit, you must put the money in the pot before the end of the game.
In the backgammon game you may buy the points of your opponent by giving them points yourself. The loser always gives a point to the winner. The doubling cube is the tool which the players use to increase the points in their hand. The doubling cube is a one-roll game. You may use the doubling cube to double your own points, but you must use the points given to you by the other players to your advantage. You have no obligations to accept the invitation to double your points. If you accept the invitation, you play with the doubled points.
If you do not succeed in doubling your points in your first game, you may try again in the next game, except that you must win the game first or a minimum of three games in the same row. But, once you win the game, you are obliged to accept the doubling cube, and you lose all the points you have.
The doubling cube is White, double-1, red, orange and green. The doubling cube is not numbered. There are no backgammon instructions for the game. The backgammon rules are simple. You move your checkers in a straight line and remember that you can move only in straight lines and in diagonal lines. When you move one checker, you must move all your other checkers behind it. Your opponent must move one checker directly in front of the opponent’s checker. The two checkers are called backs or in backgammon terms a running count. The appointment of the Ace as the most important card in the game (with the exception of some variants) leads to the establishment of a unique backgammon scoring system. The unique system is summed up by the saying that the Ace is totalled as 11 and counted as 1 or 11.
The doubling cube is positioned on the inner side of the backgammon board. In backgammon gaming the doubling cube is played partially in the opposite direction of the roll of the dice in a single and twin set making a total of 20 cube moves. Thus, the doubling cube produces 6 additional dice rolls to the total number of dice rolls. When a player takes his turn to roll the dice, he must roll once and only once. A player is not allowed to roll the dice multiple times if a doubling cube is placed on the board.
The doubling cube is always placed in the entrance of the home board. Once the doubling cube is in place, the players begin their turns to roll the dice. Each player has the same number of dice rolls (6) and, once a player is determined to roll, the dice pass to the player on his left, who must roll the number of additional dice, as in the case of doubling the cube.
On a successful roll, a player loses one wager and wins his or her next wager. When a player rolls a 2, 3, or 12 on the come-out roll, the game ends immediately, and the come-out roll is the determination of the winner. The computer also determines the point spreads for the game. These are then posted in the center of the backgammon board.
The object of the game is to be the first player to “bear off,” or to roll a black numeral on the come-out roll, before anyone else on the board makes a black numeral the same way. If a player rolls a 7 before rolling a red numeral, he must roll again before rolling a red numeral.